3D Digital Backbone tools


Extend your industrial processes with powerful tools

Graphic designers and engineers involved in 3D processes have to use a myriad of tools to work and connect with others.

Locating data and converting it takes hours. Updates come, and you have to start again.

It shouldn’t be this way.

The 3D Digital Backbone is built on Digital Substrate technology for interoperability, collaboration, and ownership of 3D data across the industry.

New to the concept of 3DDBB? Read its principles on its main page.

2 types of tools

Drivers

They connect a software to the 3D Digital Backbone to exchange its data as native values untransformed.

Although a Driver might be more or less complete in terms of its data schema, there’s only one way to do it, as it must not transform the original data schema and values of the source software.

Bridges

They transform one data format (as stored by a Driver) to another data format.

Their action is also known as a projection. For a given pair of software, there’s no limit to Bridges that could exist between them. It depends on the desired outcomes or processes they participate in. A special type of Bridge is when in/out software data schema is the same, it is called an Operator.

Available tools

Here are the first tools to help you implement the Digital Substrate‘s 3D Digital Backbone into your 3D visual production process for marketing.

Warning: they are in alpha or beta stage, please use them carefully

Blender Driver add-on

Blender Driver is an extension for Blender that connects it to the 3D Digital Backbone.

It is LGPL licensed, allowing you to use it freely. If you like it, let us know; we’d be pleased to hear from you.

Multi-platforms (Windows x64 + MacOS 15 Apple Silicon + Linux x86 with glibc 2.28+)

Free with a free user account

It adds the ability to save and load your scenes in a 3D Digital Backbone database with the added benefits:

  • preserve the history of changes
  • work collaboratively on the same scene, online or offline
  • use the native data in other software and scripts (no export)

Demo

Here is a simple example of collaboration between two Blender instances using the Lumiscaphe extension.

Each user works on a different aspect of the scene (environment, materials), then saves their changes to the shared database.

The 3D Digital Backbone enables automatic merging of contributions, showcasing a seamless collaborative workflow that requires no changes to existing tools.

Collaboration example between 2 Blender instances through the 3D Digital Backbone

In development

Here are tools that are under development and not ready for production.

Just to let you know what will come in case you’re interested in these software.

VRED Driver

We’re developing a 3D Digital Backbone Driver for Autodesk VRED!

Do you want to be notified or involved?

This short demo video shows a simple example of collaboration between two VRED users via the 3D Digital Backbone.

Each user works on a different aspect of the scene based on a shared database. Changes are centralized, merged, and then re-uploaded to both VRED, demonstrating seamless collaboration between users.

Collaboration example between 2 VRED instances through the 3D Digital Backbone

Patchwork 3D Driver

We’re developing a 3D Digital Backbone Driver in Patchwork 3D to get the full DAM there!

It will enable powerful uses of the DAM in other software and scripts, directly or via bridges.

Do you want to be notified or involved?

The Patchwork 3D Driver input/output the P3D DAM as an original dataset in the 3D Digital Backbone

Patchwork 3D to Blender Bridge

This tool will propose a “standard” projection from Patchwork 3D DAM to the Blender scene right into the 3D Digital Backbone.

Do you want to be notified or involved?

It is meant as a basis for other derived Bridges depending on custom use cases.

The Blender Driver add-on (above on this page) can then use the result scene in Blender.

The P3D to Blender Bridge transforms the P3D DAM into a usable Blender dataset

Unreal Driver

We’re developing a 3D Digital Backbone Driver for Unreal!

Do you want to be notified or involved?

The Unreal Driver input/output Unreal scene as an original dataset in the 3D Digital Backbone

This is just the beginning. We will continue to develop drivers and bridges for other software through the 3D Digital Backbone according to your requests.

More about the 3D Digital Backbone

The dedicated 3D Digital Backbone main page explains all its advantages:

Stay tuned

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    Questions?

    Do you need technical support to get it working? Send your case to support@lumiscaphe.com.

    Would you prefer to have assistance in setting up your process? For any non-technical questions, contact us here: